Sid Meier’s Civilization® VI
Тип издания: macOS Native game
Релиз состоялся: 2016
Номер версии: 1.2.2 {1.0.0.317 (171560) Metal}
Поддерживаемая ОС: 10.11
Жанр: Стратегии
Разработчик: 2K, Aspyr
Официальный сайт: ссылкаЯзык интерфейса: Русский, Английский, и другие
Язык озвучки: Русский, Английский, и други
Лечение: не требуется (
ACTiVATED)
Системные требования:
Процессор: x64 Intel Core i5 2.7Ghz
Оперативная память: 6 GB ОЗУ
Видеокарта: 1 GB GPU Minimum (GeForce 775M | Radeon HD 6970 | Intel Iris Pro)
Место на диске: 18 GB Описание:Изначально созданная легендарным дизайнером Сидом Мейером, Civilization представляет собой пошаговую стратегию, в которой игроку предлагается построить империю, способную выдержать испытание временем. Станьте одним из сильных мира сего, основав цивилизацию и возглавив ее в течение многих эпох, начиная с каменного века и заканчивая веком информации. Объявляйте войны, ведите дипломатические переговоры, развивайте культуру и бросьте вызов величайшим лидерам в истории человечества, чтобы построить величайшую цивилизацию из всех, когда-либо известных человечеству.
Все доступные на момент релиза:
- Sid Meier's Civilization® VI: Gathering Storm
- Sid Meier’s Civilization® VI: Rise and Fall
- Civilization VI - Khmer and Indonesia Civilization & Scenario Pack
- Civilization VI - Nubia Civilization & Scenario Pack
- Civilization VI - Persia and Macedon Civilization & Scenario Pack
- Civilization VI - Australia Civilization & Scenario Pack
- Civilization VI - Poland Civilization & Scenario Pack
- Civilization VI - Vikings Scenario Pack
Civilization VI April 2019 Update Civs
- Canada: Receives +1 Civ6Production Production from mines on Snow and Tundra (Including hills).
- China: Great Wall can only be pillaged (never removed) by natural disasters. +2 Civ6Gold Gold for improvement itself. Add +1 Civ6Gold Gold and +1 Civ6Culture Culture to that received for each adjacent Great Wall.
- Egypt: Update the Maryannu Chariot Archer to not replace the Heavy Chariot.
- Egypt: Sphinx now provides +1 Civ6Culture Culture if built on Flood Plains. Cannot be built on Snow, Snow Hills, Tundra, or Tundra Hills. +2 Appeal (since they are encouraged to build on Flood Plains). Cannot be built next to another Sphinx.
- France: Château now provides 1 Civ6Culture Culture for each adjacent wonder. 1 Civ6Gold Gold for each adjacent Luxury Resource.
- Hungary: Matthias ability now only 75% resource and Gold discount to upgrading levied units (instead of 100%).
- India: Cities gain an Amenity for every Religion with at least 1 Follower. Missionaries have +2 spreads. +100% Religious pressure from your Trade Routes.
- India: Varu ability no longer stacks but maintenance reduced to 2.
- Mali: Nerf the Mali + City-State + Democracy Combo/Exploit. Democracy is now a 15% discount on purchases with Gold.
- Mali: Increase Mali desert weighting.
- Maori: Toa ability no longer stacks, and Strength is reduced to 36.
- Maori: Reduce the Marae ability to +1 of each bonus yield, instead of +2.
- Netherlands: Add a Civ6Production Production bonus towards Flood Barriers and Dams.
- Norway: Allow Norway (only) to receive Civ6Science Science and Civ6Culture Culture from pillaging improvements in addition to Civ6Gold Gold or Civ6Faith Faith.
- Spain: Mission: +2 Civ6Faith Faith; +1 Civ6Food Food, and +1 Civ6Production Production if on different continent than your capital. +1 Civ6Science Science for every adjacent Campus and Holy Site.
- All game versions: Improve leader victory preference weighting.
Environment Systems and Climate Change- Reduce Dust storm yields by 33%. Add some Food yields from Blizzards. Reduce damage to population and structures from Blizzards by about a third.
- Detach climate change progress from Natural Disaster Intensity slider.
- Move percentage of coastal tiles that can flood from 35% to 45%.
- Halve carbon emissions from units to slow down climate change to just over half the previous rate.
- Reduce unit CO2 emissions for a player by 50% if they research Advanced Power Cells.
- Increased chance of Storms and Droughts per degree of temperature rise is no longer 20% for all events. Now it does not increase chance of weaker type of each storm/drought at all but instead boosts stronger type by 50%.
- From Phase IV on Floods and Storms will not add fertility.
- At Phases V and above yields previously added to the map can be stripped off as Storms and Droughts pass over (chances increase as you move to later phases).
- Allow a single player's CO2 footprint to go negative (if they have run the Carbon Recapture project but never generated much carbon). Hence one player can clean up the other players' mess.
World Congress- Provide a one-time cap on each player receiving Favor for reviving each other major player.
- Adding tooltip to tiebreaker scenarios so players can understand why a player won a tiebreaker.
- Adding Favor Per Turn and Request for Aid score penalties for excessive Grievances and CO2 emissions.
- Climate Accords competition now enables projects for decommissioning Power Plants.
- Reducing the lockout timer on hostile emergencies so that they can show up slightly more often.
- Reduce time between deals during Request for Aid emergencies so AI can give multiple gifts if desired.
Districts/District Buildings- Reducing power of Royal Society Government District Building (reducing percentage-per-builder-charge from 3 to 2).
- Nuclear Accidents of any severity will now always pillage the Nuclear Power Plant.
Pillaging- All game versions: Convert Civ6Science Science and Civ6Culture Culture from pillaging improvements to Civ6Gold Gold or Civ6Faith Faith.
- Reduce effectiveness of Raid and Total War policies so they are only +50% instead of +100% to pillaging
- Dam districts now provides healing if plundered.
- Pillaged Reactors cannot trigger a nuclear accident. Completing the 'Recommission Nuclear Reactor' project will also 'un-pillage' it.
Improvements- Seastead: Cannot be placed adjacent to another Seastead.
Wonders- Panama Canal wonder now gives +10 Gold to its city.
- Mahabodhi Temple and Statue of Liberty now award Diplomatic victory points.
Units- Increase the cost of upgrading units (about 33%).
- Reduce base cost of Naturalists from 800 to 600 to make them compete better with Rock Bands.
- Update certain Great Generals and Admirals to provide strategic resources.
- Make sure Barbarians can't spawn GDRs.
- Unsuccessful WMD attacks now consume the WMD.
- All game versions: Increase the Destroyer’s sight range to 3.
- All game versions: Air unit and Anti-Air unit combat strength balance changes propagated to base game.
City States- Add Walls to City States on Diety and Immortal games.
- Add additional melee units to City States at higher difficulties.
Misc- Grievances/Warmongering: Changing Grievance calculation (and Warmonger in base and XP1) to treat cities taken offensively during a Defensive Pact/Suzerain War/Emergency War as if taken during a Formal War (now generates Grievances)
- Setup: For advanced starts, add extra Faith and scale it.
[XP1, XP2] Track barbarian camp placement throughout the game (much like we do storms & droughts) and shy away from camp locations that are close to previously used spots. Should distribute camps across the continents better.
Прим.От себя также добавлю, что теперь игра теперь поддерживает технологию
Metal, и если ваш мак отвечает этим требованиям, то игра запустится именно на этом движке.
Скатать, смонтировать и переместить иконку игры в папку Приложения
Доступные в игре языки:
- русский
- английский
- французский
- итальянский
- немецкий
- испанский
- японский
- корейский
- польский
- бр. португальский
- китайский (упр.)
- китайский (трад.)
Выбор языка осуществляется в меню настроек игры.
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Время раздачи: 24/7 (круглосуточно), (до появления первых 3-5 скачавших)