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Sheltered (2015) [Ru/Multi] (Update 8) Repack MasterDarkness [Early Access]


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Madnoire ®
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Sheltered
Family comes first

Дата выхода: 4 августа 2015
Жанр: Strategy (Manage, Busin., Real-time)
Официальный сайт: ссылка

Разработчик: Unicube
Издатель: Team17 Digital Ltd
Релиз от: MasterDarkness

Язык интерфейса: Русский, Английский и другие
Язык озвучки: -/-
Язык субтитров: Русский, Английский и другие
Локализация: Team17 Digital Ltd
Версия: Update 8 [Steam Early Access]
Тип издания: Repack

Системные требования:
Операционная система: Windows XP / Vista / 7 / 8
Процессор: 1.5 Ггц
Оперативная память: 2 Гб
Видеокарта: 512 Мб (Intel HD Graphics 4000 / Nvidia GeForce 8000 / ATI Radeon HD 4800 Series)
Место на жестком диске: 500 Мб


Таблетка: Вшита (ALI213)

Описание:
The Sheltered - это стратегия в реальном времени, действие которой разворачивается в мире, пораженном чудовищным вирусом, останавливать распространение которого решили ядерными ударами. Главный герой, переживший бомбардировку в убежище, выходит на опустевшие улицы, чтобы отыскать и спасти выживших людей. Задыхаясь, трясясь от страха, ты закрываешь за собой воздушный шлюз убежища. Тебе бы не хотелось выходить наружу, но ты выходишь. Хотя проще было бы сдаться. Но ты не поддаешься. Трудностям, голоду, жажде. Страху. Ты напоминаешь себе, что вы еще живы. Для чего все это. А потом слышишь это... "Папа, ты вернулся!" Лицо твоей жены светлеет, когда вы открываете полную сумку медикаментов. Тебе не приходится ей объяснять, как ты ее добыл. Ты просто наслаждаешься своей маленькой победой в это труднейшее время. В мире после свершившейся катастрофы твоя семья пытается выжить в подземном бункере...
Эмоциональная и стратегическая игра от Unicube - Sheltered - игра о выживании после апокалипсиса, где новое значение обретает термин "нуклеарная семья" и определение "ячейки общества". Вам повезло намного больше, чем миллиардам погибших в ядерном холокосте, но теперь вам придется отыскать как можно больше припасов и собрать их в подземном убежище, который станет домом для вашей семьи в обозримом безотрадном будущем. Когда надежды нет, как вы сможете жить в угрюмом новом мире? Какой моральный выбор сделаете вы? Какие примете решения, если от них будет зависеть жизнь вашей семьи? Сражайтесь с клаустрофобией, радиацией и психическим истощением, отчаянно забившись в тесное, холодное и пугающее подземное убежище. Но даже скудную безопасность убежища приходится покидать: в опасном и пустынном внешним мире нужно искать необходимые для жизни припасы, чтобы ваша семья могла продержаться следующий день.
  • Семья прежде всего: защитите свою семью от гибели в жестоком пост апокалиптическом мире снаружи.
  • Превратите убежище в дом: следите, чтобы оно оставалось безопасным и пригодным для жилья и у семьи хватало ресурсов, чтобы выжить.
  • Индивидуальная настройка: ваша семья не похожа на другие, вы можете дать им имена и выбрать внешность.
  • В здоровом теле здоровый дух: физическое и душевное здоровье семьи важнее всего. Если они будут радоваться, то будут жить благополучно.
  • Больше, лучше, быстрее, сильнее: кормите и обеспечивайте членов своей семьи, и каждый из них будет становиться лучше и совершенней.
  • Мастерская: изготавливайте предметы для жизни своей семье и оружия для боя.
  • Исследование: отправляйте членов семьи на разведку и поиски ресурсов для жизни и материалов для мастерской.
  • Транспорт: делает исследования быстрей и безопасней.
  • Динамическая система встреч и стычек: ваша семья встретит много разных существ вне убежища. Среди них есть и друзья.
  • Походовая система боя: Если поладить с кем-то не получается, придется использовать грубую силу. От этого может зависеть жизнь семьи.
  • Прием чужаков: вы можете взять незнакомцев к себе и жить в убежище вместе.
  • Сохранение в облаке: пусть семья всегда остается в сохранности, а прогресс никуда не исчезает.
Скриншоты:

Видео:
YouTube YouTube
  • Ничего не вырезано
  • Ничего не перекодировано
  • Версия игры: Update 8
  • Время установки ~ 1 минута
  • Языки интерфейса и субтитров: Русский, Английский, Немецкий, Французский, Испанский
  • Релиз от MasterDarkness
  1. Установить, настроив параметры установки в инсталляторе.
  2. Все готово к запуску, приятной игры...
Скриншоты установки:
Changes:
  • The Game Over screen will now feature an obituary detailing how each family member died.
  • Cause of death has been added to the commentary panel when someone dies.
  • An information panel has been added to the customisation screen explaining stats and traits.
  • An information panel has been added to the final customisation screen explaining pet abilities.
  • New paint colours have been added.
  • Tool descriptions now state what the tools do (increase fix craft speeds).
  • Books, records and toys will now be stored in the mains storage if they don’t have the relevant storing objects.
  • New backgrounds have been added and previous backgrounds have been upgraded.
  • Tutorial pop ups will explain each illness as they happen.
  • When the first person dies a tutorial pop up will explain the different options.
  • A tutorial has been added explaining automation.
  • The cat/dog bowl will now have a plaque to make it more visible.
  • The map will now tell you the last time you visited a location when you hover over it on the map screen.
  • A hint will now tell you when there is no water for the shower or toilet when a character tries to use them.
Bug fixes:
  • The RV is now selectable when complete.
  • HUD elements will now appear when rearranging the shelter.
  • Audio and language settings will now save and not revert between sessions.
  • Characters will no longer become invisible when playing the game at certain resolutions in the zoomed out mode.
New Features:
  • Characters become desensitised to cannibalism after repeated harvesting of corpses.
  • Characters can end the suffering of another catatonic character.
  • Other family members can continue crafting objects that other character has started.
  • Binoculars and Metal Detectors are now craftable.
  • Rat Traps are now craftable.
  • Characters now explain why they are unable to use punching bag due to them being tired.
  • Lumber Yard is now a discoverable location on the map.
  • New art for shelter visitor interface.
  • Audio feedback added to notify player that third task given to character is not registered.
  • Various actions now have sound effects.
  • Locations now have their available items randomised periodically.
  • Increased number of scrap yards that can be found.
  • Added sound effect for cycling between characters.
  • Added audio to encounter results.
  • The journal will now reflect characters becoming desensitised to murder after repeated killings.
  • Added new background images for the following locations: Bank, Lumber Yard, Factory
Bug Fixes:
  • Tier 2 shower now uses correct icon at Work Bench.
  • Players can now scroll through their storage inventory.
  • Characters no longer become stuck when two parties return from an expedition at the same time.
  • Added several missing translations.
  • Parties no longer become stuck at locations when 2 separate parties radio in at the same time
  • Player can now scroll through storage inventory when storing items found during expedition.
  • Experience gains and level ups for characters on expeditions no longer appear at top left corner of shelter view.
  • Occupied graves now save correctly after game is exited.
  • Increased experience received from using punch bags
  • Increased experience received for winning in combat
  • Catatonic characters no longer have a text string in their hover over state.
  • Limited the number of clothing colours available to NPCs to prevent odd coloured garments.
  • Bucket Toilet now consumes less water when cleaned.
  • Changed the stats for characters that are recruited at the shelter so they are similar to those found in the wasteland.
  • The Journal can now be closed with the ‘X’ button
  • fixed not being able to close the "locations searched" summary panel
  • fixed several instances of overlapping text labels in other languages across various panels
  • Fixed "owned" count of tools, food, water, books, toys and records when in the item transfer panel
  • The jukebox now works and plays music
New Features:
  • New Quest Feature - 6 Quests have been added to the game.
  • New Scenario Feature - 3 Scenarios have been added to the game
  • Quest tab added to Journal. Player can use this to track active quests.
  • First Aid Kits can now be crafted.
  • New look for the in-game UI.
  • Bandages added to the game. Bandages are used to remove the ‘Bleeding’ status effect.
  • Menus can now be scrolled through using a mouse wheel. (Steam only)
  • Able to automate characters by using the H key as well as the HOME key.
  • Junk items have been added to the game.
  • Improvements made to encounter user interface to bring it in line with new combat UI.
  • UI style and colouring has been changed. Menus are now brown with white text.
  • Flashbangs can now be crafted at the workbench.
  • Pipe Bombs can now be crafted at the workbench.
Combat Updates:
  • New Combat UI.
  • Ability to disarm enemies in combat.
  • Ability to steal from enemies in combat.
  • Ability to use items in combat to damage enemies and heal your characters.
  • Ability to defend in combat to reduce incoming damage.
  • Bleeding is now a status effect in combat causing those inflicted with it to lose 5 health at the beginning of their turn.
  • New status icons in combat (dazed and bleeding).
  • Able to loot enemy’s weapon if they were killed or subdued in combat
General Changes:
  • New encounters UI.
  • Grenades can now be found at locations.
  • Snares and Rat Traps can now be harvested multiple times per use.
  • New background image for Airport location.
  • New background image for Barracks location.
  • Fog of War has been removed from the map. Locations now appear as question marks and change icons when they have been discovered.
  • New information overlay for solar panels.
  • New image for Luxury Toilet
  • Changes to upgrade cost of Level 3 and 4 Work Bench.
  • Changes to crafting cost of various tiers of Water Butt.
  • Changes to crafting cost of various tiers of Pantry.
  • Changes to crafting cost of various tiers of Storage Crate.
  • Reduced crafting cost of ladders.
Bug Fixes and Changes:
  • The following objects now use the correct icons in the workbench menu:
  • Small Water Butt
  • Toilet
  • Bed
  • Medium water Butt
  • Medium crate
  • Bunk Bed
  • Efficient Shower
  • Efficient Toilet
  • Able to turn 2 person expeditions back into one person expedition without having to leave the expedition setup menu. (Steam only)
  • Recycling plant now correctly stops functioning at 0% integrity.
  • Recycling plant cannot be put into a continuous loop by recycling nothing.
  • Pantry descriptions have been updated.
  • Spelling correct for the Auto Pantry
  • Fixed graphical error with women cargo pants in combat
  • Combat will now end immediately if an NPC is killed by a counter attack.
  • Reduced the rate of encounters in wasteland.
  • Trauma is now correctly applied to character after killing enemy in combat.
  • Combat resolved UI has been changed.
  • Luxury beds description has been updated to include the fact it removes the food poisoning status when used.
  • Grammar changed in the description of the painting item.
  • Spelling correction in the description of homemade medicines.
  • Snare traps will no longer collide with objects when being moved.
  • Avatar image for girl no longer shows 2 heads when a certain head was selected.
  • Arrows in the expedition setup menu have been changed to green.
Shelter Raids:
  • Raiders can attempt to break into shelter to attack inhabitants or steal food and supplies.
  • The starting shelter door is now a weak, wooden door.
  • The shelter door can now be upgraded to be made stronger and more resilient to attacks. There are 2 further upgrades, a light metal and heavier metal door.
  • New craftable traps to keep them out:
  • Paint Can Trap
  • Spike Trap
  • Shotgun Trap
New Radiation and Oxygen Functionality:
  • Radiation is no longer present at all times. Radiation clouds now accompany dust storms.
  • The oxygen filter is now used to provide oxygen for the shelter instead of clear radiation.
  • Oxygen filter must be upgraded to provide more oxygen as number of people in shelter increases.
Recruit Loyalty:
  • Newly recruited members of the shelter begin in auto-mode. Player must gain their loyalty before they receive full control over them.
  • Recruits can now be dismissed from the shelter.
  • Recruits that become too stressed or unhealthy will leave the shelter.
  • When recruits leave, there is now a chance they may steal something or sabotage an object.
  • There is now a chance that a recruit is a psychopath and may sabotage the shelter or kill a family member if triggered.
New Pet:
  • Player can now select a Horse as the shelter pet.
Factions:
  • Certain areas of the map are now controlled by dangerous factions.
  • Each faction have new and unique visuals and dialogue.
  • Factions are generally aggressive and like to jump into combat.
Additional New Features:
  • Doors now open automatically for characters.
  • Saddle and stable are craftable if the player starts with the horse.
  • Damaged objects may now catch fire.
  • Fire extinguisher is now craftable to put out fires.
  • Expedition parties may now encounter wolves and bears.
  • Added a ‘Move All’ option when transferring items.
Bug Fixes including:
  • The dog no longer targets dead enemies.
  • The Bucket toilet now remains full when exiting and reloading the game.
  • Player can now change first character in expedition set up if the second is wearing the hazmat suit.
  • Paint no longer refreshes on save data load.
  • Character no longer gains incompletable clean task if another character grabs the mop first.
  • NPCs can no longer target the dog in combat.
  • Two pieces of trash are no longer created when character cooks at Stove.
  • Player no longer loses items when trading matching item with full inventory.
  • Incinerator can now be moved in 'Rearrange Shelter' mode
  • UI for switching between characters in encounters now added.
  • Children’s animation when filling the pet bowl now displays correctly.
  • Recall party is no longer cancelled if player exits the game then loads save data.
  • No longer possible to send out 2 separate parties and use the camper van on both expeditions.
  • Characters with guns will no longer shoot at enemies that have died in the same turn in combat.
  • Correct stat icon now used at encounter results screen.
  • Attention icon for the intercom no longer overlays the encounter screen.
  • Characters now correctly receive trauma if NPC in encounter is killed by bleeding.
  • SFX for the freezers is now correctly controlled by the SFX sound slider in Options.
  • Bandages now always appear white when used in combat.
  • Paint stripper no longer turns walls grey.
  • Camera can now correctly focus on newly constructed room build built on new floor of left side of shelter.
  • Ladders can now be placed on the right side of shelter rooms.
  • Ladders no longer move position when crafted.
  • No longer possible to craft items in illegal positions.
  • Hair style that previously did not match avatar image now displays correctly.
  • Player is now correctly unable to trade items with NPC’s if there isn’t enough room in inventory.
  • Player can no longer search a location after fleeing from encounter there.
  • The excellent stove can no longer be used when the generator is out of fuel or at 0% integrity .
  • Character's foot no longer intersects stump in the Lumber Yard during encounters.
  • Metal Detector/Gas Mask/Binoculars no longer have a yellow border in the incinerator interface, it is now blue.
  • Selecting promise on The Other Shelter scenario will now allow the NPC to return to the shelter.
  • Hammering animation now plays when an adult female in the hazmat suit fixes a filter.
  • Character’s head now appears correctly when using all beds.
  • Able to move a stack of items for incineration when using incinerator.
  • Binoculars sight bonus remains active on expeditions after saving and loading.
  • The perception counter no longer resets after saving and loading if an expedition is on-going.
Changes and Balancing:
  • Characters returning from an expedition now return from the right hand side of the screen instead of the left.
  • Menu music starts earlier.
  • Player can no longer search a location after fleeing from encounter there.
  • Controls screen updated to include new method of automating characters.
  • Automate Hazmat suit is now automatically returned prior to leaving for expeditions.
  • Power cord on 'Small Freezer' no longer appears in front of other objects.
  • Player can no longer repair objects that are in use.
  • Camper Van components are now recyclable
  • Cursor is now visible when placing shelter rooms, paint and paint stripper when using a gamepad.
  • Base trade value of leather has been changed from 8 to 4.
  • Reduced the time required to fix the Good Shower.
  • Reduced the amount of actions that create message in commentary panel.
  • Unique icons added to distinguish between objects being out of power, disabled or broken.
  • Quests and scenario names now appear when the location is hovered over on the map.
New Scenario: Family Ties:
  • A new scenario has been added, which on completion allows the players to locate and recruit an additional family member.

New Quests:
  • The Sickness
  • The Doll
  • Arms Dealer
  • On the Road Again (reclaim the RV quest, will only appear on fresh saves)

Additional New Features:
  • New HUD element to distinguish family members from recruited outsiders.
  • New sound effects added for character actions.
  • Weapon descriptions now include stats on damage, accuracy and required strength to wield.
  • New tips added to loading screen.
  • Bedrock now visible beneath bottom floor of fully expanded shelter.
  • Added Kickstarter backer likenesses NPC’s that walk across the top of the shelter.
  • Added zoom function for the mouse wheel.
  • Added ability to discard items from storage.
  • Added ability to view map by pressing M on the keyboard.

Changes and Balancing including:
  • The ‘Good Shower’ has been moved to Tier 3 of the work bench.
  • Characters will now abandon shelter instead of going catatonic for second time.
  • ‘Valium’ has been renamed ‘Relaxant’.
  • Characters no longer squat down when defecating.
  • Petrol is now less frequently found at locations.
  • Updated the way the encounter system works out if a trade/recruit/bully attempt is successful or not.
  • Disloyal characters can now be selected after recruitment, but remain automated until loyalty is 33%.
  • Player can now harvest trapped animals despite freezers being full.
  • Players can assign tasks to recruited characters immediately without improving loyalty.
  • Flies now appear over shelter mess (empty cans, vomit etc).
  • Snare traps now have a sound effect when an animal is caught,
  • Reduced the spawn frequency of petrol at houses and farms.
  • NPC refusing trades will no longer stop character from exploring a location.
  • Changed the upgrading time from 1 second to 15 seconds for the shelter doors.
  • Changed trade value of books, toys and records to 25 from 50.
  • Changes to radio scanning to help results remain balanced
  • The horse now visually returns from an expedition properly
  • Incoming transmission sound effect now plays 3 times instead of once per transmission
  • The repair icon now appears above objects when they are at 25% integrity.
  • Added ‘under construction’ symbol for objects under construction
  • Animation added when getting water for a catatonic character.
  • Characters now become hardened after killing multiple NPCs

Bug Fixes including:
  • Fixed an issue with intruders becoming stuck during a breach.
  • Tier 2 bed can now be deconstructed
  • Breaching NPC’s will no longer get stuck climbing ladders.
  • Oxygen filter audio no longer plays when no power is supplied.
  • Defend animation no longer plays twice in combat.
  • Hazmat suits are now returned to the rack when the corpse wearing one is harvested, incinerated or buried.
  • Characters are now correctly awarded XP for killing an enemy with a counter-attack.
  • Characters in automation no longer use objects in their burnt out state.
  • Extinguishing a single fire no longer causes characters to slide towards a second fire.
  • Fixed the cursor from being hidden when players had certain items plugged into their computers
  • Rain audio now stops when it is no longer raining
  • Characters can now remove hazmat suits from corpses
  • Characters who died in combat no longer increase stats if they killed an NPC in the same combat
  • An error message now appears if the game is unable to set at the requested resolution
  • When doors are upgraded, the room between is now updated to match the doors
  • When the horse dies, the stable and saddle can no longer be crafted
  • If the stable is built as the horse dies, the items are now refunded
  • Added activity pane text if a character is killed by a snake bite
  • 'Not enough room' tooltip no longer appears multiple times if rations cannot fit into the pantry
  • Updated the description of resistance upgrades for the oxygen filter
  • The horse no longer appears behind the hatch when crafting a stable when the horse in on an expedition
  • The horse now saves/loads correctly while on an expedition
  • Characters now have dialogue when in encounters started by NPCs
  • Names of cities on the map have been changed so that location can be seen easier
  • Changed the map cursor when using a controller
  • Changed the map waypoint flag size
  • Infections have a higher chance of being contracted when health is low instead of being random
  • Faction members now have names
  • Snake can no longer kill an expedition party member as they are leaving causing the expedition party to become stuck
  • Updated the crafting panel so it shows the correct amount of "Owned" objects
  • Updated the description of the X button on the leaderboard panel. It now says "Time" instead of "Next"
  • Updated the amount of waypoints that can be placed on the map to 50
  • Single bed will no longer spontaneously combust on its own.
Время раздачи: По мере возможности... (до первых скачавших)
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MEXAH
 
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russia.gif
Платформер это а не стратегия.
Mishan'a
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ukraine.gif
Что то типа This War of Mine или fallout shelter?
rob321
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WinXP SP3: доходит до заставки Unicube и вылетает... хелп :)
Madnoire ®
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russia.gif
Mishan'a писал(а): Перейти к сообщению
Что то типа This War of Mine или fallout shelter?


Есть что-то похожее, но это совсем другая игра.

rob321 писал(а): Перейти к сообщению
WinXP SP3: доходит до заставки Unicube и вылетает... хелп :)


Аналогичная проблема встречается часто именно на WinXP SP3. Пока решений не найдено.
san4el39
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Madnoire писал(а): Перейти к сообщению
Mishan'a писал(а): Перейти к сообщению
Что то типа This War of Mine или fallout shelter?


Есть что-то похожее, но это совсем другая игра.

rob321 писал(а): Перейти к сообщению
WinXP SP3: доходит до заставки Unicube и вылетает... хелп :)


Аналогичная проблема встречается часто именно на WinXP SP3. Пока решений не найдено.


Решение есть! Снести этот Цензура и поставить 10!
Фантазёр
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belarus.gif
Не продуманое упраление)
SAINTVATSON
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Забагованная вся, рано качать :(
Zoom17
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Mishan'a писал(а): Перейти к сообщению
Что то типа This War of Mine или fallout shelter?


лишь жалкое подобие
Sergiokrab
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roody.gif
(This War of Mine + fallout shelter)/100=^this

идей надергали а про все остальное забыли.

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Nyoro~n
Egooka
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singapore.gif
san4el39 писал(а): Перейти к сообщению


Решение есть! Снести этот Цензура и поставить 10!

это фатально неудачная идея, десятка себя настолько скомпрометировала уже что начинает переходить в разряд особо опасных вирусов, лучше семерку а еще лучше линух.

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Кавайное гестапо Вы смотрите аниме с озвучкой? тогда я иду к вам.. няхахахаха
Madnoire ®
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russia.gif
Торрент обновлен!
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ukraine.gif
на xp sp3 так и не работает? Может нужно установить MS net Framework, потому что игра должна идти на хр
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Update 4 заработал на xp sp3!
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Платформер это а не стратегия.


Ну вообще-то нет...Платформер это типа FEZ \ Mario...
А здесь много элементов стратегии...и нельзя самому бегать по уровням, скакать по этажам.
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