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r2875
Small fixes to avoid OpenGL errors (detected by the new CheckErrorsProxy).
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r2874
Implemented sceUtilitySavedata with mode MODE_ERASESECURE. Small fix in PSF reading to avoid NullPointerException.
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r2873
Added possibility to check for OpenGL errors after each OpenGL/lwjgl call. This has to be enabled by changing RenderingEngineFactory.enableCheckErrorsProxy = true;
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r2872
Improved support for Chinese gb3s1518.bwfon font: corrected values returned by sceFontGetCharInfo.
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r2876
Log error message and pause emu when executing HALT or BREAK Allegrex instructions. BREAK instruction is usually used when detecting a division by 0.
r2877
Draw indexed vertices (using GU_INDEX_xxx) directly using OpenGL glDrawElements. This should bring a performance improvement for applications using indexed vertices (GU_INDEX_xxx). E.g. this change doubled the FPS of the skinning.pbp demo.
r2878
Update of translation for Brazilian Portuguese, provided by azteczx (Issue 328).
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r2879
Added log to Allegrex "halt" instruction.
Improved compatibility of sceKernelCreateMutex, sceKernelCancelMutex, sceKernelCancelSema: fixed validity checks on "count" parameter.
r2880
Improved GE command "END": pause the list only if it is preceded by a SIGNAL or FINISH command.
Might fix "Waiting too long on an END command" error.
r2881
Implemented sceCccSJIStoUTF8
r2882
Implemented draft sceUsbGps.
r2883
Added detailed profiler description in README.txt
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r2884
Fixed typo from r2882.
r2885
Fixed typo from r2882.
r2886
Avoid Lwjgl exception "Cannot use offsets when Element Array Buffer Object is disabled" when using VAO with indexed vertices.
r2887
Disabled the video card VSync (beta testing again like r2816).
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r2888
Improved performance of Allegrex "jalr" instruction: showing 300% performance
improvement for jalr-specific test in compilerPerf.pbp.
r2889
Added "jalr" test in compilerPerf.pbp
r2890
Fix for Virtual File System when loading a demo using "Load File".
r2891
[No log message]
r2892
Some games are calling GE lists stored on the thread stack... dirty programming!
Such a list can be overwritten as the thread stack gets used in further calls.
These changes are however not seen immediately by the GE engine due to the
memory caching.
The developer of the games probably never found this bug due to the PSP hardware
memory caching. This is however an issue with Jpcsp as no memory caching is
implemented.
So, we simulate a memory cache by reading the called list into an array and
force the VideoEngine to reuse these cached values when processing the GE list.
r2893
Code clean-up.
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r2894
Improved pattern matching for sceGuCallList.
r2895
Fixed sceFontGetCharInfo for characters not found in the font (spotted by NeKit).
Tested on a PSP with "Font Test" application.
r2896
Added new tests in "Font Test" application:
- Chinese font
- sceFontGetCharInfo for character non-existing in font
r2897
Code clean-up.
r2898
Improved sceUtilitySavedata mode=READSECURE: different return codes are set depending if the game directory is not present or only if the file in the game directory is not present. Tested on PSP using "SavedataTool" application.
r2899
Improved scePsmfPlayerStart: implemented initPts parameter to start the video at a given timestamp.
r2900
Added sceUsbWaitStateCB
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r2902
New findings in sceMpeg, scePsmf and scePsmfPlayer: - added synchronization of video decoding with audio in scePsmfPlayer (to avoid video play at 2x speed) - implemented PSMF_PLAYER_MODE_PAUSE in scePsmfPlayer - improved compatibility of Ri...
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r2901
Improved title of "Savedata" pop-up window: now telling if this is a save/load/delete.
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r2903
Fixed compilation warnings, no functionality change.
r2904
Improved sceMpeg when application is not giving the first 2048 bytes of the PSMF file: avoid errors while parsing the PSMF streams.
r2905
Improved scePsmfPlayerGetAudioData when in pause mode: return silent audio (and not repeating the last decoded as previously).
r2906
Fixed the handling of indexed vertices (GU_INDEX_...) when merging multiple PRIM video commands into a single OpenGL drawElements call. This should fix incorrect graphics when using indexed vertices combined with shaders and vertex cache.
r2907
Added test for savedata mode 12 (FILES) to SavedataTool. No new findings
![:-(](https://nnmstatic.win/forum/images/smiles/k_sad.gif)
r2908
Small improvement in sceSasCore: improved ending of a voice sample. Probably not noticeable.
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r2909
Reverted part of r2908: was sometimes causing voice to repeat forever.
r2910
Added test of unknown blend src/dst values in 3D Studio.
r2911
Removed the error "Unhandled alpha blend src used 11": this is interpreted as an ALPHA_FIX (value 10) by the PSP. Tested using 3DStudio.
Reported by Itaru for "Heroes Phantasia".
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r2912
Reverting r2908: is breaking sound is some applications.
r2913
Added new information in profiler output:
- duration of compilations
- duration for the execution of GE lists
r2914
Small fixes in OpenGL parameters. Found using CheckErrorsProxy.
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r2915
Improved implementation of DIV and DIVU allegrex instructions in case of division by 0. Based on results on a real PSP.
r2916
Added tests for division by 0 for DIV and DIVU.
r2917
Fixed sceKernelDelayThread: added return value.
Fixed sceKernelDcacheWritebackRange: added return value.
Fixed sceFontOpenUserFile: open callback is not called (checked on PSP).
Improved sceUmdGetDiscInfo: return error when structure has not the expected size.
r2918
Added test of sceFontOpenUserFile in font test application. Test result: open callback is not called.
r2919
Avoid NullPointerException when using vertex cache and BEZIER/SPLINE curves.
r2920
Improvement in sceMpeg: the MPEG video should now better play at 30 FPS instead of 26-28 FPS like before. Might improve the increasing audio-video lag while playing longer videos.
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r2927
New findings on alignment of texture bufferWidth. Tested on real PSP using 3DStudio.
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r2926
Added test of bufferWidth in 3DStudio.
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r2925
Improved sceUsbGps support. Tested using "MapThis! v5.20" homebrew. A faked location in New-York City is returned by the emulated GPS.
---------------------
r2924
Added support for skinning (GU_WEIGHT_xxx) to the SPLINE and BEZIER video commands.
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r2923
Implemented sceMpegNextAvcRpAu().
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r2922
Implemented sceCccEncodeSJIS, sceCccEncodeUTF16 and sceCccEncodeUTF8
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r2921
Same fix as r2920, but now also for scePsmfPlayer.
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r2928
Fixed buffer handling for indexed vertices (GU_INDEX_xxx). Might fix "spikes" display issues.
New finding in video FBW command: highest 4 bits of FBP have to be ignored.
r2929
"Use shaders" option is no longer experimental...
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r2930
Force display of Framebuffer when FB memory is changed using memcpy or memset.
Mainly for homebrews.
r2931
Improved FPS display for applications not using double-buffering: display FPS
value instead of "0 FPS".
r2932
Added Greek translation.
Native Greek name still missing in common.properties.
Greek flag still missing (using US flag).
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r2933
Added draft sceAudiocodec module. No function implemented.
r2934
Added Greek name in language selection menu.
r2935
New finding: GE callbacks signal and finish have a 3rd parameter set to the GE
list address. This parameter is not described in PSPSDK, but provided by the
PSP.
r2936
Improved sceAtracGetBufferInfoForResetting: use given sample to compute returned
input file offset.
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r2937
Improved texture cache: better detection of texture change for texture in format 4-bit indexed. Can probably help applications not updating correctly textures for text (which are usually in 4-bit indexed format).
r2938
Improved performance for indexed vertices (GU_INDEX_...): compute lowest and highest index numbers and only reload the vertices in this range.
Could help applications having a performance degradation due to r2877.
r2939
Fixed the decoding of compressed textures (DXT1, DXT3, DXT5) when the buffer width is larger than the texture width.
r2940
Option added to select a background color in the Image Viewer. Only for debugging purpose.
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r2941
Fixed incorrect month display in savedata list (was 1 month ahead).
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r2942
New Java native code sequence for sceGuDrawArray from profiler output of "The
Legend of Heroes II: Prophecy of the Moonlight Witch - US - ULUS10125"
r2943
Updated Japanese translation (provided by pentiumx7, Issue 323 ).
r2944
Added new menu entries to clear the texture cache and to clear the vertex cache.
The two new menu entries are available under the "Debug" menu and might be
useful to detect problems due to the texture and vertex caches.
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